Category: Blog

DUNGEON OF DRAGON KNIGHT -Development Blog 0901

September, 1st, 2019 Ok, just reduced the memory to about 1.5G, wanna test if the build can run on iOS. New problem, which is operation compatibility, is coming. The file path, random function and etc. After this, I need to refine the UI to fit for finger touching instead of mouse clicking. A lot of…


The news report of Dungeon of dragon knight comes from famitsu.com

ダンマス』好きにはたまらない! リアルタイム3DアクションRPGが登場! 世界を救うため未知のダンジョンに挑め!…


DUNGEON OF DRAGON KNIGHT -Development Blog0826

August, 26th, 2019 We’ve received two reports of bugs about dual wielding attacking. I’ve checked the code and found out actually there are two types of bugs. One is about the spells checking and the other is about the dual wielding attacking. The course of the first one is that I’ve stored the all the…


DUNGEON OF DRAGON KNIGHT -Development Blog0823

August, 23rd, 2019 The texture problem is fixed temporarily for now. It took a little bit more time for me to renew my membership of apple developer because the protocol has been updated. Now I can start to work on the optimization of iOS version. The texture size is too large and the game can’t…


dungeon of dragon knight -about iOS version

August, 22nd, 2019 It is sad that the progress of iOS version has been delayed. I thought it was easy and I just need to optimize the performance and redo some path configuration. But the problem is unity engine reports a lot of errors of dds format of my textures and I need to refine…


Dungeon of Dragon Knight: Built-in Beginner Guide