August, 22nd, 2019
It is sad that the progress of iOS version has been delayed. I thought it was easy and I just need to optimize the performance and redo some path configuration. But the problem is unity engine reports a lot of errors of dds format of my textures and I need to refine and replace them one by one carefully.
How could I miss this issue. I should have known that iOS system is very different from windows system which cannot use dds textures on it. I should’ve check them more carefully when I got it from artist, now I have to ask him to convert those textures to tga.
Mac version is compiled and running smoothly. I need to test it more before putting it to steam store. I’m not sure how long it will take but will be soon enough.